I've just finished creating a new archives page for Circulars -- perhaps in the near future I'll do one for this weblog as well:
http://www.arras.net/circulars/archives.html
Actually, here's what it would look like were I to just drop the Circulars template in there -- notice that the stylesheet tags don't match up:
http://www.arras.net/weblog/archives.html
Posted by Brian Stefans at May 8, 2003 11:06 AMBeing able to understand that basic idea opens up a vast amount of power that can be used and abused, and we're going to look at a few of the better ways to deal with it in this article.
Posted by: Benjamin at January 19, 2004 05:04 AMThis back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec
Posted by: Ellen at January 19, 2004 05:05 AMThis back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec
Posted by: Isaac at January 19, 2004 05:05 AMSince the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.
Posted by: Aveline at January 19, 2004 05:06 AMA variable leads a simple life, full of activity but quite short (measured in nanoseconds, usually). It all begins when the program finds a variable declaration, and a variable is born into the world of the executing program. There are two possible places where the variable might live, but we will venture into that a little later.
Posted by: Gentile at January 19, 2004 05:06 AM