January 28, 2003

Skid 27

typing dynamic
instructions to someone
just over
hearing when
plucky charm
and redolent odor
keep it alive
(aforementioned color)
we'd tap out
two notes then one
until she verified
she

remembered
coasts of seville
came here to live with
knocker
of tennis ball
with schedules
because of these ideas
on marble surfaces
bless you
counselor
ego teapot
(we have two of them

swimming now
grown
toothless and wise
vegetables in fact
will talk it over)
on law chests
animated
calling it right
"no bleeding on the
yellow sweating"
(the wit)
starts or hedges

Posted by Brian Stefans at January 28, 2003 04:36 AM
Comments

When a variable is finished with it's work, it does not go into retirement, and it is never mentioned again. Variables simply cease to exist, and the thirty-two bits of data that they held is released, so that some other variable may later use them.

Posted by: Botolph at January 18, 2004 11:10 PM

These secret identities serve a variety of purposes, and they help us to understand how variables work. In this lesson, we'll be writing a little less code than we've done in previous articles, but we'll be taking a detailed look at how variables live and work.

Posted by: Anthony at January 18, 2004 11:10 PM

This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec

Posted by: Justinian at January 18, 2004 11:11 PM

Earlier I mentioned that variables can live in two different places. We're going to examine these two places one at a time, and we're going to start on the more familiar ground, which is called the Stack. Understanding the stack helps us understand the way programs run, and also helps us understand scope a little better.

Posted by: Etheldreda at January 18, 2004 11:11 PM

This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec

Posted by: Daniel at January 18, 2004 11:12 PM